There is a rather splendid interview with the developer of AI War: Fleet Command, namely Chris Park, over at techZing episode 10. Chris goes on to explain his development methods and digs deep into the infrastructure behind his AI concept for the game. Worth a listen.
Its also a strange podcast in that the techZing guys seem to talk really, really fast, so either they are slightly speeding up the audio playback for effect or those guys should lay off the coffee! Their chat was amazingly fast paced, and whilst it means you get a lot said in a shorter time, it doesn't give us "slowbies" a chance to ponder on the stuff being said as its being said..
Also check out Chris' AI articles on his blogsite
Designing Games in a Vacuum #1
Designing Games in a Vacuum #2
Designing Emergent AI #1 - Intro
Designing Emergent AI #2 - Queries and Code
Designing Emergent AI #3 - Limitations
Designing Emergent AI #4 - Asymetrical Goals
The Case for Co-op Games
These articles exemplify Chris' close relationship with his gaming community as well as his transparency about the techniques he employs, and not only is it a great insight into the development process, but its also reassuring for fans of the game that he will listen and possibly implement functionality suggested by his playing followers.